Esteemed game and graphic designer Daniel Solis has been talking about the interesting idea of replacing the magic items in D&D with nothing but consumables, which sounds like a pretty neat idea to me. I mentioned (through Twitter) that it reminded me of Final Fantasy 8’s Draw system, and he asked for elaboration. Feeling like 140 characters would not suffice, I bring it here.
So the Draw magic system in FF8 isn’t really all that big of a thing. Most people probably remember the game more for Junctioning (where you would attach your Guardian Forces, the FF8 summons, and spells to your character in order to raise their stats). To get magic in the game, you had to use a special ability called Draw on the monsters. Doing so would net you a random amount of cards. You could also use Draw Points, kind of like ley lines I guess, to draw additional spells, or refine old items down to base components which could be made into cards.
So all magic in the game was inventoried as cards. I think that’s a neat implication for a tabletop game. Instead of spells, cards. Instead of magic items, cards. Maybe they attach to the weapons and armor like those spirit talismans in anime, and you get a few uses out of them before the little scroll crumbles and you have to stick another on to get more flaming sword or +2 armor. If each card had a different effect depending on what it attached to, or if it was cast directly, then you have an interesting resource management game going on in figuring out how best to use your limited stock of magic.